- First create a randomized Star Field
- Fill the base layer with black, go to filter menu and apply Noise filter
- Drag the slider all the way to the end to give it maximum Noise
- Blur the noise by going to Filter-Blur-Gaussian blur, set it to .3
- Go to Image-Adjustments-Curves and adjust the curve to give the image more black area.
- Start a new layer
- Fill this layer with Render-Cloud Filter
- Your current color should be set to Black and White (at the bottom of your tool pallet on the left, where you select your current color and alternate color)
- Use the Overlay setting on the layer blending mode (You can find this option on the top of the Layer pallet, where it says Normal and a down arrow, select Overlay from this menu)
- Creating the nebula
- Start a new layer, fill it with Cloud filter
- Go into Liquefy in the filter menu and distort the cloud with the tools available
- When you are satisfied with the result, click ok
- Darken parts of the cloud with Burnt tool to minimize the bright spots.
- Use soft Eraser to erase any sharp edges
- Set the layer blending mode to Screen, this will make the darker area become transparent
- Use Curve adjustment layer (You can find adjustment layers at the bottom of the Layer pallet, it is the icon of a half black, half white circle.) Drag the curve to darken the nebula.
- Use Free Transform tool (Ctrl+T) to stretch out the nebula if desired
- Adding color the Nebula and stars
- Set your current color to red and blue, on a new layer go to filter
- Apply Cloud filter and you end up with blue and red cloud
- Set this layer to Color blending mode (top of the layer pallet where it says Normal and a down arrow).
- Refine the brightness with Curve Adjustment Layer (found at the bottom of the layer pallet) right below the colored cloud layer
- Drag the curve until you are satisfied with the result.
- Create another layer of nebula under the Blue and Red cloud layer.
- Set current color back to Black and White
- Go to Filter-Render-Difference Cloud, you will get a much more chaotic cloud
- Adjust the brightness with a Curve Adjustment (Ctrl+M)
- Set this layer to Screen blending layer as well
- Use Free Transform tool (Ctrl+T) to stretch this out if you like
- Lower the opacity (changing the opacity of the layer on top of the Layer pallet) of either nebula layer if any of it becomes too much
- Create a brush so we can paint in brighter stars.
- Lets create a “Bright Star” brush, create a new layer and fill it with white
- On another new layer draw the shape of a light streaks with a black circle and stretched it out to a thin streak with the help of Free Transform Tool (Ctrl+T)
- Duplicate this streak and rotate it 90 degree and align both on its center and now you have a cross shaped light streak.
- Select both streak layer (Ctrl+Click each layer) and Merge the layers (Ctrl+E)
- Double click on this layer to bring out the Layer Style menu, check the Drop Shadow option and adjust the setting so that the streak has soft edges
- Use a soft round brush and paint on the center of the star.
- Select the entire canvas by pressing Ctrl + A than go to Edit and define brush preset
- You just created a brush that shapes like a bright star
- You may now delete these two layers as they are only used to create the brush
- Paint the bright star on top of the star field.
- Create a new layer, activate brush and select the “Bright Star” brush we just created
- go to dynamic menu (use the shortcut F5 if you can’t find the icon)
- Set the shape jitter to 100%, scatter to 100% and spacing to about 180%. Adjust the angle to about 50 degree
- Start painting and your bright stars will randomly scatter itself on the canvas
- Adjust the brush size to get more range of sizes
- Creating the planet
- On a new layer, use the circle marquee to create a full circle (hold Shift while dragging the Circle Marquee tool)
- I use Cloud and Difference Cloud filter to create the texture
- With the selection still active apply some motion blur filter,
- You will notice the motion blur made the edge semi transparent. Duplicate this layer 2 times and merge it all to eliminate blurred edge. (Ctrl + E to merge selected layers)
- Give the planet some rounded perspective by applying Distort – Spherize filter
- Give it some color by going into Image – Adjustment – Gradient Map, choose the color combination you want and select ok
- Continue adding effects and textures that you desired and merge the layers (Ctrl + E while both planet layers are selected)
- Create another layer and apply circular gradient for the shadow of the planet. This should be done with Black and White as your current colors.
- Set the layer adjustment to Multiply
- Merge both layers again and double click on the newly merged planet layer to bring up the Layer Style
- Apply inner and outer glow in the Layer Effect (double click the layer to bring up this menu) to it and you are done
- You may deselect the Round Marquee selection (Ctrl+D)
- Make the ring around the planet
- On a new layer, use circular marquee to draw a perfect circle (hold Shift while dragging the marquee shape)
- Fill the circle with solid white, apply noise filter than Radial blur filter
- set method to Spin and amount to 100% and press ok
- Press Ctrl+F to repeat the radial blur filter a few times until it looks nice and smooth
- Bring out the curve adjustment menu by using shortcut Ctrl+M or find it under the Image menu
- Drag the curve until you get a strong black to white contrast and hit ok
- Hit Ctrl+F again to repeat the radial blur to smooth it out again
- With the circular marquee still selected go to Select-Modify-Contract to contract the selection
- How much pixels you need depends on your canvas size and your personal taste, so keep trying until you find a number you like.
- The selection is now smaller; hit the DELETE button to cut a hole
- Now you can deselect (Ctrl+D)
- Set this layer blending mode to Screen, it will make all the black area transparent
- If you wish to add color to your ring go to Image-Adjustments-Gradient Map and find the color combination that you like. It should be the color of the ring on 1 end and black on the other end.
- Give the Ring some perspective. Use the FREE TRANSFORM tool (Ctrl+T) to distort the shape
- Hold Ctrl+Alt+Shift and drag one of the top corners “Handles” inward, than drag the top center handle down
- Keep shaping it until you find a good perspective ring shape than hit ENTER to finish
- Drag the ring to align with the planet and use a SOFT eraser to erase the parts that are behind the planet
- If you want your ring to glow, duplicate the ring layer and apply Gaussian blur to it
- I am using Curve Adjustment to make the planet a bit darker because it felt too bright
- Use the burn tool to darken one side of the ring if you want your planet to cast shadow on the ring
- Earlier the Bright Star layers were below the color layer; I brought it up and gave it its own color by using outer glow and setting the glow color to blue.
- This is the final result of the project.